![]() Fast travel to any attraction or area of the park can be done by using Kinect's voice recognition to pull up a map, and saying the location's name. Movement is controlled by holding one's arm out in the intended direction. Players explore the park with the help of an anthropomorphized golden ticket. The game was later ported to the Xbox One and PC by Asobo on Octoas Disneyland Adventures, adding traditional controller support (no longer requiring the Kinect peripheral) and enhanced visuals (making use of the 4K and HDR support on the Xbox One X). In addition, players can play numerous minigames based on both the park's attractions and Disney films. ![]() It makes heavy use of the Kinect (including voice commands, motion control, and player recognition) and allows drop-in drop-out play for up to two players simultaneously. Set in a near-complete digital recreation of Disneyland Park in Anaheim, California, Disneyland Adventures allows players (as customizable kids) to explore the park and interact with numerous Disney characters in various ways (such as dancing, hugging, and asking for autographs). ![]() ![]() Kinect: Disneyland Adventures is a Kinect-centric exploration game and minigame collection developed by Frontier and published by Microsoft for the Xbox 360 on November 15, 2011. ![]()
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